# @xstate/graph
These XState v4 docs are no longer maintained
XState v5 is out now! Read more about XState v5 (opens new window) and check out the XState v5 docs (opens new window).
The @xstate/graph package (opens new window) contains graph algorithms and utilities for XState machines.
# Quick Start
- Install
xstate
and@xstate/graph
:
npm install xstate @xstate/graph
- Import the graph utilities. Example:
import { createMachine } from 'xstate';
import { getSimplePaths } from '@xstate/graph';
const machine = createMachine(/* ... */);
const paths = getSimplePaths(machine);
# API
# getShortestPaths(machine, options?)
Arguments
machine
- theMachine
(opens new window) to traverseoptions
(optional) - options that customize how the algorithm will traverse the machine
Returns the shortest paths (Dijkstra's algorithm) (opens new window) of a machine (opens new window) from the initial state to every other state as a mapped object, where the:
- key is the stringified state
- value is an object with the properties:
state
- the targetState
(opens new window)path
- the shortest path to get from the initial state to the target state
The path
is an array of segments, where each segment is an object with the properties:
state
- theState
(opens new window) of the segmentweight
- the total weight (opens new window) of the path- Currently, each transition from one state to another has a weight of 1. This will be customizable in the future.
event
- the event object that transitions themachine
from the state to the next state in the path
Every path starts with the initial state.
The overall object structure looks like this:
{
"<SERIALIZED STATE>": {
"state": State { ... },
"path": [
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
...
]
},
...
}
Example
import { createMachine } from 'xstate';
import { getShortestPaths } from '@xstate/graph';
const feedbackMachine = createMachine({
id: 'feedback',
initial: 'question',
states: {
question: {
on: {
CLICK_GOOD: 'thanks',
CLICK_BAD: 'form',
CLOSE: 'closed',
ESC: 'closed'
}
},
form: {
on: {
SUBMIT: 'thanks',
CLOSE: 'closed',
ESC: 'closed'
}
},
thanks: {
on: {
CLOSE: 'closed',
ESC: 'closed'
}
},
closed: {
type: 'final'
}
}
});
const shortestPaths = getShortestPaths(feedbackMachine);
console.log(shortestPaths);
// => {
// '"question"': {
// state: State { value: 'question', context: undefined },
// weight: 0,
// path: []
// },
// '"thanks"': {
// state: State { value: 'thanks', context: undefined },
// weight: 1,
// path: [
// {
// state: State { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// }
// ]
// },
// '"form"': {
// state: State { value: 'form', context: undefined },
// weight: 1,
// path: [
// {
// state: State { value: 'question', context: undefined },
// event: { type: 'CLICK_BAD' }
// }
// ]
// },
// '"closed"': {
// state: State { value: 'closed', context: undefined },
// weight: 1,
// path: [
// {
// state: State { value: 'question', context: undefined },
// event: { type: 'CLOSE' }
// }
// ]
// }
// };
# getSimplePaths(machine, options?)
Arguments
machine
- theMachine
(opens new window) to traverseoptions
(optional) - options that customize how the algorithm will traverse the machine
Returns the simple paths (opens new window) of a machine (opens new window) as a mapped object, where the:
- key is the stringified state
- value is an object with the properties:
state
- the targetState
(opens new window)paths
- the array of paths to get from the initial state to the target state
Each path
in paths
is an array of segments, where each segment of the path is an object with the properties:
state
- theState
(opens new window) of the segmentevent
- the event object that transitions themachine
from the state to the next state in the path
Every path starts with the initial state.
The overall object structure looks like this:
{
"<SERIALIZED STATE>": {
"state": State { ... },
"paths": [
[
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
{
"state": State { ... },
"event": { "type": "<event.type>", "<PROP>": "<event.PROP>" }
},
...
],
...
]
},
...
}
Example
import { createMachine } from 'xstate';
import { getSimplePaths } from '@xstate/graph';
const feedbackMachine = createMachine({
id: 'feedback',
initial: 'question',
states: {
question: {
on: {
CLICK_GOOD: 'thanks',
CLICK_BAD: 'form',
CLOSE: 'closed',
ESC: 'closed'
}
},
form: {
on: {
SUBMIT: 'thanks',
CLOSE: 'closed',
ESC: 'closed'
}
},
thanks: {
on: {
CLOSE: 'closed',
ESC: 'closed'
}
},
closed: {
type: 'final'
}
}
});
const simplePaths = getSimplePaths(feedbackMachine);
console.log(simplePaths);
// => {
// '"question"': {
// state: { value: 'question', context: undefined },
// paths: [[]]
// },
// '"thanks"': {
// state: { value: 'thanks', context: undefined },
// paths: [
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// }
// ],
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_BAD' }
// },
// {
// state: { value: 'form', context: undefined },
// event: { type: 'SUBMIT' }
// }
// ]
// ]
// },
// '"closed"': {
// state: { value: 'closed', context: undefined },
// paths: [
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// },
// {
// state: { value: 'thanks', context: undefined },
// event: { type: 'CLOSE' }
// }
// ],
// [
// {
// state: { value: 'question', context: undefined },
// event: { type: 'CLICK_GOOD' }
// },
// {
// state: { value: 'thanks', context: undefined },
// event: { type: 'ESC' }
// }
// ],
// ...
// ]
// },
// ...
// };
# getPathFromEvents(machine, events)
Arguments
machine
- theMachine
(opens new window) to traverseevents
- the sequence of events to generate a path from
Returns a path object with the following keys:
state
- the targetState
(opens new window)segments
- an array of objects with the following shape:state
- theState
(opens new window) of the segmentevent
- the event object that transitions themachine
from the state to the next state in the path
import { createMachine } from 'xstate';
import { getSimplePaths } from '@xstate/graph';
const feedbackMachine = createMachine({
id: 'feedback',
initial: 'question',
states: {
question: {
on: {
CLICK_GOOD: 'thanks',
CLICK_BAD: 'form',
CLOSE: 'closed',
ESC: 'closed'
}
},
form: {
on: {
SUBMIT: 'thanks',
CLOSE: 'closed',
ESC: 'closed'
}
},
thanks: {
on: {
CLOSE: 'closed',
ESC: 'closed'
}
},
closed: {
type: 'final'
}
}
});
const path = getPathFromEvents(feedbackMachine, [
{ type: 'CLICK_GOOD' },
{ type: 'SUBMIT' },
{ type: 'CLOSE' }
]);
console.log(path);
// => {
// state: { value: 'closed' },
// segments: [
// {
// state: { value: 'question' },
// event: { type: 'CLICK_GOOD' },
// },
// {
// state: { value: 'form' },
// event: { type: 'SUBMIT' },
// },
// {
// state: { value: 'thanks' },
// event: { type: 'CLOSE' },
// },
// ],
// }
# toDirectedGraph(machine)
Converts a machine
to a directed graph structure.
Argument | Type | Description |
---|---|---|
machine | XState Machine created by createMachine(...) | The machine to convert to a directed graph structure |
Example
import { toDirectedGraph } from '@xstate/graph';
const machine = createMachine({/* ... */});
const digraph = toDirectedGraph(machine);
// returns an object with this structure:
{
id: '...',
stateNode: /* StateNode */,
children: [
{ id: '...', children: [/* ... */], edges: [/* ... */] },
{ id: '...', /* ... */ },
// ...
],
edges: [
{ source: /* ... */, target: /* ... */, transition: /* ... */ }
// ...
]
}
# Options
Options can be passed into getShortestPaths
or getSimplePaths
to customize how the graph represented by the machine should be traversed:
events
- a mapping of event types to an array of event objects to be used for those eventsfilter
- a function that determines whether astate
should be traversed. Iffalse
, the traversal algorithm(s) will assume the state was "seen" and ignore traversing it.
Examples
In the below example, the INC
event is expanded to include two possible events, with value: 1
and value: 2
as the payload. It also ensures that the state.context.count <= 5
; otherwise, this machine would be traversed infinitely.
const counterMachine = createMachine({
id: 'counter',
initial: 'active',
context: { count: 0 },
states: {
active: {
on: {
INC: {
actions: assign({ count: (ctx, e) => ctx.count + e.value })
}
}
}
}
});
const shortestPaths = getShortestPaths(counterMachine, {
events: {
INC: [
{ type: 'INC', value: 1 },
{ type: 'INC', value: 2 }
]
},
filter: (state) => state.context.count <= 5
});
console.log(shortestPaths);
// => {
// '"active" | {"count":0}': {
// state: { value: 'active', context: { count: 0 } },
// weight: 0,
// path: []
// },
// '"active" | {"count":1}': {
// state: { value: 'active', context: { count: 1 } },
// weight: 1,
// path: [
// {
// state: { value: 'active', context: { count: 0 } },
// event: { type: 'INC', value: 1 }
// }
// ]
// },
// '"active" | {"count":2}': {
// state: { value: 'active', context: { count: 2 } },
// weight: 1,
// path: [
// {
// state: { value: 'active', context: { count: 0 } },
// event: { type: 'INC', value: 2 }
// }
// ]
// },
// '"active" | {"count":3}': {
// state: { value: 'active', context: { count: 3 } },
// weight: 2,
// path: [
// {
// state: { value: 'active', context: { count: 0 } },
// event: { type: 'INC', value: 1 }
// },
// {
// state: { value: 'active', context: { count: 1 } },
// event: { type: 'INC', value: 2 }
// }
// ]
// },
// ...
// };