# @xstate/svelte

The @xstate/svelte package (opens new window) contains utilities for using XState (opens new window) with Svelte (opens new window).

# Quick Start

  1. Install xstate and @xstate/svelte:
npm i xstate @xstate/svelte

Via CDN

<script src="https://unpkg.com/@xstate/svelte/dist/xstate-svelte.min.js"></script>

By using the global variable XStateSvelte

  1. Import useMachine
<script>
  import { useMachine } from '@xstate/svelte';
  import { createMachine } from 'xstate';

  const toggleMachine = createMachine({
    id: 'toggle',
    initial: 'inactive',
    states: {
      inactive: {
        on: { TOGGLE: 'active' }
      },
      active: {
        on: { TOGGLE: 'inactive' }
      }
    }
  });

  const { state, send } = useMachine(toggleMachine);
</script>

<button on:click={() => send('TOGGLE')}>
  {$state.value === 'inactive'
    ? 'Click to activate'
    : 'Active! Click to deactivate'}
</button>

# API

# useMachine(machine, options?)

A function that interprets the given machine and starts a service that runs for the lifetime of the component.

Arguments

Returns { state, send, service}:

  • state - A Svelte store (opens new window) representing the current state of the machine as an XState State object. You should reference the store value by prefixing with $ i.e. $state.
  • send - A function that sends events to the running service.
  • service - The created service.

# useSelector(actor, selector, compare?, getSnapshot?)

A function that returns Svelte store (opens new window) representing the selected value from the snapshot of an actor, such as a service. The store will only be updated when the selected value changes, as determined by the optional compare function.

Arguments

  • actor - a service or an actor-like object that contains .send(...) and .subscribe(...) methods.
  • selector - a function that takes in an actor's "current state" (snapshot) as an argument and returns the desired selected value.
  • compare (optional) - a function that determines if the current selected value is the same as the previous selected value.

Example

<script lang="ts">
  import { interpret } from 'xstate';
  import { createModel } from 'xstate/lib/model';
  import { useSelector } from '../src';

  const model = createModel(
    {
      count: 0,
      anotherCount: 0
    },
    {
      events: {
        INCREMENT: () => ({}),
        INCREMENT_ANOTHER: () => ({})
      }
    }
  );

  const machine = model.createMachine({
    initial: 'idle',
    context: model.initialContext,
    states: {
      idle: {
        on: {
          INCREMENT: {
            actions: model.assign({ count: ({ count }) => count + 1 })
          },
          INCREMENT_ANOTHER: {
            actions: model.assign({
              anotherCount: ({ anotherCount }) => anotherCount + 1
            })
          }
        }
      }
    }
  });

  const service = interpret(machine).start();

  const count = useSelector(service, (state) => state.context.count);

  let withSelector = 0;
  $: $count && withSelector++;
  let withoutSelector = 0;
  $: $service.context.count && withoutSelector++;
</script>

<button data-testid="count" on:click={() => service.send({ type: 'INCREMENT' })}
  >Increment count</button
>
<button data-testid="another" on:click={() => service.send({ type: 'INCREMENT_ANOTHER' })}
  >Increment another count</button
>

<div data-testid="withSelector">{withSelector}</div>
<div data-testid="withoutSelector">{withoutSelector}</div>

# Configuring Machines

Existing machines can be configured by passing the machine options as the 2nd argument of useMachine(machine, options).

Example: the 'fetchData' service and 'notifySuccess' action are both configurable:

<script>
  import { useMachine } from '@xstate/svelte';
  import { createMachine, assign } from 'xstate';

  const fetchMachine = createMachine({
    id: 'fetch',
    initial: 'idle',
    context: {
      data: undefined,
      error: undefined
    },
    states: {
      idle: {
        on: { FETCH: 'loading' }
      },
      loading: {
        invoke: {
          src: 'fetchData',
          onDone: {
            target: 'success',
            actions: assign({
              data: (_, event) => event.data
            })
          },
          onError: {
            target: 'failure',
            actions: assign({
              error: (_, event) => event.data
            })
          }
        }
      },
      success: {
        entry: 'notifySuccess',
        type: 'final'
      },
      failure: {
        on: {
          RETRY: 'loading'
        }
      }
    }
  });

  const onResolve = (data) => {
    // Do something with data
  };

  const { state, send } = useMachine(fetchMachine, {
    actions: {
      notifySuccess: (context) => onResolve(context.data)
    },
    services: {
      fetchData: (_, event) =>
        fetch(`some/api/${event.query}`).then((res) => res.json())
    }
  });
</script>

{#if $state.value === 'idle'}
  <button on:click={() => send({ type: 'FETCH', query: 'something' })}>
    Search for something
  </button>
{:else if $state.value === 'loading'}
  <div>Searching...</div>
{:else if $state.value === 'success'}
  <div>Success! Data: {$state.context.data}</div>
{:else if $state.value === 'failure'}
  <p>{$state.context.error.message}</p>
  <button on:click={() => send('RETRY')}>Retry</button>
{/if}

# Matching States

When using hierarchical (opens new window) and parallel (opens new window) machines, the state values will be objects, not strings. In this case, it is best to use state.matches(...) (opens new window).

{#if $state.matches('idle')}
  //
{:else if $state.matches({ loading: 'user' })}
  //
{:else if $state.matches({ loading: 'friends' })}
  //
{/if}

# Persisted and Rehydrated State

You can persist and rehydrate state with useMachine(...) via options.state:

// Get the persisted state config object from somewhere, e.g. localStorage

const persistedState = JSON.parse(
  localStorage.getItem('some-persisted-state-key')
);

const { state, send } = useMachine(someMachine, {
  state: persistedState
});

// state will initially be that persisted state, not the machine's initialState

# Services

XState services implement the Svelte store contract (opens new window). Existing services and spawned actors can therefore be accessed directly and subscriptions are handled automatically by prefixing the service name with $.

Example

// service.js

import { createMachine, interpret } from 'xstate';

const toggleMachine = createMachine({
  id: 'toggle',
  initial: 'inactive',
  states: {
    inactive: {
      on: { TOGGLE: 'active' }
    },
    active: {
      on: { TOGGLE: 'inactive' }
    }
  }
});

export const toggleService = interpret(toggleMachine).start();
// App.svelte

<script>
  import { toggleService } from './service';
</script>

<button on:click={() => toggleService.send({ type: 'TOGGLE' })}>
  {$toggleService.value === 'inactive'
    ? 'Click to activate'
    : 'Active! Click to deactivate'}
</button>