Indicates whether the state has changed from the previous state. A state is considered "changed" if:
An initial state (with no history) will return undefined
.
An object mapping actor IDs to spawned actors/invoked services.
The enabled state nodes representative of the state value.
Indicates whether the state is a final state.
The next events that will cause a transition from the current state.
The transition definitions that resulted in this state.
Whether the current state value is a subset of the given parent state value.
Returns an array of all the string leaf state node paths.
The character(s) that separate each subpath in the string state node path.
Creates a new State instance for the given config
.
The state config
Creates a new State instance for the given stateValue
and context
.
Creates a new State
instance for the given stateValue
and context
with no actions (side-effects).
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Creates a new State instance.