# @xstate/react

These XState v4 docs are no longer maintained

XState v5 is out now! Read more about XState v5 (opens new window) and check out the XState v5 docs (opens new window).

The @xstate/react package (opens new window) contains utilities for using XState (opens new window) with React (opens new window).

# Quick Start

  1. Install xstate and @xstate/react:
npm i xstate @xstate/react

Via CDN

<script src="https://unpkg.com/@xstate/react/dist/xstate-react.umd.min.js"></script>

By using the global variable XStateReact

  1. Import the useMachine hook:
import { useMachine } from '@xstate/react';
import { createMachine } from 'xstate';

const toggleMachine = createMachine({
  id: 'toggle',
  initial: 'inactive',
  states: {
    inactive: {
      on: { TOGGLE: 'active' }
    },
    active: {
      on: { TOGGLE: 'inactive' }
    }
  }
});

export const Toggler = () => {
  const [state, send] = useMachine(toggleMachine);

  return (
    <button onClick={() => send('TOGGLE')}>
      {state.value === 'inactive'
        ? 'Click to activate'
        : 'Active! Click to deactivate'}
    </button>
  );
};

# Examples

# API

# useMachine(machine, options?)

A React hook (opens new window) that interprets the given machine and starts a service that runs for the lifetime of the component.

Arguments

  • machine - An XState machine (opens new window) or a function that lazily returns a machine:

    // existing machine
    const [state, send] = useMachine(machine);
    
    // lazily-created machine
    const [state, send] = useMachine(() =>
      createMachine({
        /* ... */
      })
    );
    
  • options (optional) - Interpreter options (opens new window) and/or any of the following machine config options: guards, actions, services, delays, immediate, context, state. If the machine already contains any of these options, they will be merged, with these options taking precedence.

Returns a tuple of [state, send, service]:

  • state - Represents the current state of the machine as an XState State object.
  • send - A function that sends events to the running service.
  • service - The created service.

# useActor(actor, getSnapshot?)

A React hook (opens new window) that subscribes to emitted changes from an existing actor (opens new window).

Arguments

  • actor - an actor-like object that contains .send(...) and .subscribe(...) methods.
  • getSnapshot - a function that should return the latest emitted value from the actor.
    • Defaults to attempting to get the snapshot from actor.getSnapshot(), or returning undefined if that does not exist.
const [state, send] = useActor(someSpawnedActor);

// with custom actors
const [state, send] = useActor(customActor, (actor) => {
  // implementation-specific pseudocode example:
  return actor.getLastEmittedValue();
});

# useInterpret(machine, options?, observer?)

A React hook that returns the service created from the machine with the options, if specified. It starts the service and runs it for the lifetime of the component. This is similar to useMachine; however, useInterpret allows for a custom observer to subscribe to the service.

The useInterpret is useful when you want fine-grained control, e.g. to add logging, or minimize re-renders. In contrast to useMachine that would flush each update from the machine to the React component, useInterpret instead returns a static reference (to just the interpreted machine) which will not rerender when its state changes.

To use a piece of state from the service inside a render, use the useSelector(...) hook to subscribe to it.

Since 1.3.0

Arguments

  • machine - An XState machine (opens new window) or a function that lazily returns a machine.
  • options (optional) - Interpreter options (opens new window) and/or any of the following machine config options: guards, actions, services, delays, immediate, context, state. If the machine already contains any of these options, they will be merged, with these options taking precedence.
  • observer (optional) - an observer or listener that listens to state updates:
    • an observer (e.g., { next: (state) => {/* ... */} })
    • or a listener (e.g., (state) => {/* ... */})
import { useInterpret } from '@xstate/react';
import { someMachine } from '../path/to/someMachine';

const App = () => {
  const service = useInterpret(someMachine);

  // ...
};

With options + listener:

// ...

const App = () => {
  const service = useInterpret(
    someMachine,
    {
      actions: {
        /* ... */
      }
    },
    (state) => {
      // subscribes to state changes
      console.log(state);
    }
  );

  // ...
};

# useSelector(actor, selector, compare?, getSnapshot?)

A React hook that returns the selected value from the snapshot of an actor, such as a service. This hook will only cause a rerender if the selected value changes, as determined by the optional compare function.

Since 1.3.0

Arguments

  • actor - a service or an actor-like object that contains .send(...) and .subscribe(...) methods.
  • selector - a function that takes in an actor's "current state" (snapshot) as an argument and returns the desired selected value.
  • compare (optional) - a function that determines if the current selected value is the same as the previous selected value.
  • getSnapshot (optional) - a function that should return the latest emitted value from the actor.
    • Defaults to attempting to get the snapshot from actor.getSnapshot(), or returning undefined if that does not exist. Will automatically pull the state from services.
import { useSelector } from '@xstate/react';

// tip: optimize selectors by defining them externally when possible
const selectCount = (state) => state.context.count;

const App = ({ service }) => {
  const count = useSelector(service, selectCount);

  // ...
};

With compare function:

// ...

const selectUser = (state) => state.context.user;
const compareUser = (prevUser, nextUser) => prevUser.id === nextUser.id;

const App = ({ service }) => {
  const user = useSelector(service, selectUser, compareUser);

  // ...
};

# createActorContext(machine)

Since 3.1.0

Returns a React Context object (opens new window) that interprets the machine and makes the interpreted actor available through React Context. There are helper methods for accessing state and the actor ref.

Arguments

Returns

Returns a React Context object that contains the following properties:

  • Provider - a React Context Provider component with the following props:
  • useActor() - a React hook that returns a tuple of [state, send] from the React Context
  • useSelector(selector, compare?) - a React hook that takes in a selector function and optional compare function and returns the selected value from the actor snapshot
  • useActorRef() - a React hook that returns the actor ref of the interpreted machine

Creating a React Context for the actor and providing it in app scope:

import { createActorContext } from '@xstate/react';
import { someMachine } from '../path/to/someMachine';

const SomeMachineContext = createActorContext(someMachine);

function App() {
  return (
    <SomeMachineContext.Provider>
      <SomeComponent />
    </SomeMachineContext.Provider>
  );
}

Consuming the actor in a component:

import { SomeMachineContext } from '../path/to/SomeMachineContext';

function SomeComponent() {
  // Read full snapshot and get `send` function from `useActor()`
  const [state, send] = SomeMachineContext.useActor();

  // Or derive a specific value from the snapshot with `useSelector()`
  const count = SomeMachineContext.useSelector((state) => state.context.count);

  return (
    <div>
      <p>Count: {count}</p>
      <button onClick={() => send('INCREMENT')}>Increment</button>
    </div>
  );
}

Reading the actor ref:

import { SomeMachineContext } from '../path/to/SomeMachineContext';

function SomeComponent() {
  const actorRef = SomeMachineContext.useActorRef();

  return (
    <div>
      <button onClick={() => actorRef.send('INCREMENT')}>Increment</button>
    </div>
  );
}

Providing a similar machine:

import { SomeMachineContext } from '../path/to/SomeMachineContext';
import { someMachine } from '../path/to/someMachine';

function SomeComponent() {
  return (
    <SomeMachineContext.Provider
      machine={() =>
        someMachine.withConfig({
          /* ... */
        })
      }
    >
      <SomeOtherComponent />
    </SomeMachineContext.Provider>
  );
}

# Shallow comparison

The default comparison is a strict reference comparison (===). If your selector returns non-primitive values, such as objects or arrays, you should keep this in mind and either return the same reference, or provide a shallow or deep comparator.

The shallowEqual(...) comparator function is available for shallow comparison:

import { useSelector, shallowEqual } from '@xstate/react';

// ...

const selectUser = (state) => state.context.user;

const App = ({ service }) => {
  // shallowEqual comparator is needed to compare the object, whose
  // reference might change despite the shallow object values being equal
  const user = useSelector(service, selectUser, shallowEqual);

  // ...
};

:::

With useInterpret(...):

import { useInterpret, useSelector } from '@xstate/react';
import { someMachine } from '../path/to/someMachine';

const selectCount = (state) => state.context.count;

const App = () => {
  const service = useInterpret(someMachine);
  const count = useSelector(service, selectCount);

  // ...
};

# Configuring Machines

Existing machines can be configured by passing the machine options as the 2nd argument of useMachine(machine, options).

Example: the 'fetchData' service and 'notifySuccess' action are both configurable:

import { createMachine } from 'xstate';
import { fromPromise } from 'xstate/actors';

const fetchMachine = createMachine({
  id: 'fetch',
  initial: 'idle',
  context: {
    data: undefined,
    error: undefined
  },
  states: {
    idle: {
      on: { FETCH: 'loading' }
    },
    loading: {
      invoke: {
        src: 'fetchData',
        onDone: {
          target: 'success',
          actions: assign({
            data: (_, event) => event.data
          })
        },
        onError: {
          target: 'failure',
          actions: assign({
            error: (_, event) => event.data
          })
        }
      }
    },
    success: {
      entry: 'notifySuccess',
      type: 'final'
    },
    failure: {
      on: {
        RETRY: 'loading'
      }
    }
  }
});

const Fetcher = ({ onResolve }) => {
  const [state, send] = useMachine(fetchMachine, {
    actions: {
      notifySuccess: (ctx) => onResolve(ctx.data)
    },
    actors: {
      fetchData: (_, event) =>
        fromPromise(() =>
          fetch(`some/api/${event.query}`).then((res) => res.json())
        )
    }
  });

  switch (state.value) {
    case 'idle':
      return (
        <button onClick={() => send({ type: 'FETCH', query: 'something' })}>
          Search for something
        </button>
      );
    case 'loading':
      return <div>Searching...</div>;
    case 'success':
      return <div>Success! Data: {state.context.data}</div>;
    case 'failure':
      return (
        <>
          <p>{state.context.error.message}</p>
          <button onClick={() => send('RETRY')}>Retry</button>
        </>
      );
    default:
      return null;
  }
};

# Matching States

When using hierarchical (opens new window) and parallel (opens new window) machines, the state values will be objects, not strings. In this case, it is best to use state.matches(...) (opens new window).

We can do this with if/else if/else blocks:

// ...
if (state.matches('idle')) {
  return /* ... */;
} else if (state.matches({ loading: 'user' })) {
  return /* ... */;
} else if (state.matches({ loading: 'friends' })) {
  return /* ... */;
} else {
  return null;
}

We can also continue to use switch, but we must make an adjustment to our approach. By setting the expression of the switch to true, we can use state.matches(...) (opens new window) as a predicate in each case:

switch (true) {
  case state.matches('idle'):
    return /* ... */;
  case state.matches({ loading: 'user' }):
    return /* ... */;
  case state.matches({ loading: 'friends' }):
    return /* ... */;
  default:
    return null;
}

A ternary statement can also be considered, especially within rendered JSX:

const Loader = () => {
  const [state, send] = useMachine(/* ... */);

  return (
    <div>
      {state.matches('idle') ? (
        <Loader.Idle />
      ) : state.matches({ loading: 'user' }) ? (
        <Loader.LoadingUser />
      ) : state.matches({ loading: 'friends' }) ? (
        <Loader.LoadingFriends />
      ) : null}
    </div>
  );
};

# Persisted and Rehydrated State

You can persist and rehydrate state with useMachine(...) via options.state:

// ...

// Get the persisted state config object from somewhere, e.g. localStorage
const persistedState = JSON.parse(localStorage.getItem('some-persisted-state-key')) || someMachine.initialState;

const App = () => {
  const [state, send] = useMachine(someMachine, {
    state: persistedState // provide persisted state config object here
  });

  // state will initially be that persisted state, not the machine's initialState

  return (/* ... */)
}

# Services

The service created in useMachine(machine) can be referenced as the third returned value:

//                  vvvvvvv
const [state, send, service] = useMachine(someMachine);

You can subscribe to that service's state changes with the useEffect hook (opens new window):

// ...

useEffect(() => {
  const subscription = service.subscribe((state) => {
    // simple state logging
    console.log(state);
  });

  return subscription.unsubscribe;
}, [service]); // note: service should never change

# Resources

State Machines in React (opens new window)