Adapted from The World of Statecharts (Glossary) (opens new window).
An action is an effect that is executed as a reaction to a state transition. Actions are fire-and-forget; that is, they are executed without needing to wait for a response.
An actor is an entity that can send messages to other actors, receive messages, and designate its next behavior in response to a message, which may include spawning other actors.
# Atomic state
An atomic state is a state node that has no child states.
# Compound state
A compound state has one or more child states. One of these child states must be the initial state, which is the default state node entered when the parent compound state is entered.
# Entry action
An entry action is an action that is executed when its parent state is entered.
An event is an indication that something happened at a specific moment in time. Events are what state machines receive, and are what cause transitions to potentially be taken.
# Eventless transition
An eventless transition is a transition that is automatically taken when its parent state is active.
# Exit action
An exit action is an action that is executed when its parent state is exited.
# External transition
In SCXML, an external transition is a transition that exits the source state when the target state is a descendant of the source state. See selecting transitions (SCXML) (opens new window) for details.
# Final state
A final state is an indication that the state is "done", and no more events will be handled from it.
A guard is a Boolean expression that determines whether a transition is enabled (if the condition evaluates to true) or disabled (false). Also known as a condition.
# History state
A history state is a pseudo-state that will remember and transition to the most recently active child states of its parent state, or a default target state.
# Initial state
The initial state of a compound state is the default child state that is entered when the compound state is entered.
# Internal event
An internal event is an event that is raised by the state machine itself. Internal events are processed immediately after the previous event.
# Internal transition
In SCXML, an internal transition is a transition that transitions to a descendant target state without exiting the source state. This is the default transition behavior. See selecting transitions (SCXML) (opens new window) for details.
# Orthogonal state
See parallel state.
# Parallel state
A parallel state is a compound state where all of its child states (known as regions) are active simultaneously.
# Raised event
See internal event.
# State machine
A state represents the overall behavior of a state machine. In statecharts, the state is the aggregate of all active states (which can be atomic, compound, parallel, and/or final).
# Transient state
A transient state is a state that only has eventless transitions.